This is a progressive server. A progressive server simulates WoW patches' content in the order blizzard released it. In every patch, new content is added until all content is fully released.
We follow the same logic blizzard did in their early stages of WoW, but with some changes to balance the server (because we are using a 3.3.5a client).
Yes, we do have arena seasons that are scheduled together with patches, you can check the season start and end, in our ranking list (top menu).
Please note that, after every season change, all your honor and arena points will reset, and the winners receive the respective rewards (top 3 teams in every bracket that did at least 10 games in the season).
Every patch has it's timer, normally they take around 15/30 days to end, but there are cases where they can take up to 90 days to change.
Please check our home page and make sure you have the correct realm selected to check out dates and timelines.
You can choose your experience rate by using the command .xprate inside the game. For example .xprate 2 will set your xp rate to 2x.
The rest of the rates besides experience are set to 1x.
(choices between 1x to 6x)
Rates vary depending on your skill level for gathering professions the rates are 2x until 300 (1x after 300).
All other professions are 3x until 300 (1x after 300).
Vanilla reputations are 3x while all the others from the other expansions are 1x.
Death Knights have been tested and are working in previous expansions, prior to WOTLK you will notice some changes:
- They cannot obtain the blue items from their starting zone quests (they do not fit for previous expansions).
- Warriors share their Tier with DKs (and have adapted bonuses)
- DKS wont receive 100% riding, they will get the 60% version instead.
- DKS wont receive free first aid.
In addition to this, there are some unique balance issues that arise when locking character progression at level 60 with full access to WotLK talents. Some classes and specs normally cannot function properly without certain key abilities or glyphs that only become available later on. We counteract this by adding custom, carefully and extensively tested tweaks to specific class abilities. While this won't make your spec of choice play exactly as it would in regular WotLK endgame, we strive to ensure all classes and specs are viable and reasonably competetive.
Global damage / healing reduction is 5% every 10 levels, up to a maximum of 30% reduction at level 60 and beyond. (Not applied under WOTLK expansion) Note: there can be additional damage/healing reductions on specific spells/classes on top of this reduction.
It works by reducing the direct amount of healing/damage output your character deals.