Dungeons

Hardmodes in dungeons are a difficulty setting that can be applied upon joining a random dungeon on specific maps.

There are multiple difficulty levels that can be set in order to make the dungeon harder.

Rules for dungeon hardmodes:
- It needs to be a random dungeon, specific dungeons will not work.
- You can't change the hardmode difficulty after killing a mob, but you can allways remove the difficulty and set the original dungeon scripts.
- The random abilites of a boss will vary on the dungeon hardmode configuration, check "Levels" tab for more information.
- Dungeon hardmodes have a maximum of a 24h cooldown from the moment it's completed for every member in the group (there is a global reset at 4AM server time that removes all saves).
- If someone from the group leaves and someone else joins and that person is either saved or joined specific, the hardmode level is reverted back to 0.

Upon selecting a hardmode level:
- the creature stats will increase (including trash, check levels tab)
- bosses will get new abilities.
When an hardmode is set, all creatures inside the dungeon will get extra stats, the table below shows the changes that are set for every hardmode level.
Level Health Buff Melee Damage Buff Spell Damage Buff Casting Speed Buff Random Abilities
1 +60% +60% +5% +10% 2
2 +70% +70% +10% +15% 3
3 +80% +80% +15% +20% 4
4 +90% +90% +30% +30% 5
These are the abilities bosses randomly get when aggroed, check "Levels" tab to know how much random abilities are picked.
Whirlwinds
While in combat, the boss will periodically summon damaging whirlwinds.
Frequency: Every 30 to 50 seconds.
Poisonous Bolt
Boss will poison all enemies.
Frequency: Every 15 to 20 seconds.
Spell: 21687
Acidic Wound
Players suffer damage over time.
Frequency: Every 30 to 35 seconds.
Spell: 40481
Cave in!
Rocks will fall from the sky at random locations!
Frequency: Every 15 to 20 seconds.
Spell: 36240
Ghouless
Summons a ghoul to fight aside.
Frequency: Every 20 to 40 seconds.
Mirror Image
Creates 2 copies, mirroring the boss himself
Frequency: Every 40 to 50 seconds.
Spell: 55342
Static Charging
Static orbs will spawn and damage nearby players with electricity!
Frequency: Every 30 to 50 seconds.
Polarity!
You're either positive or negative, stack with the ones with your polarity!
Frequency: Every 30 to 32 seconds.
Living Bomb
Players will get a living bomb and need to stay away from the other players at the moment of the explosion
Frequency: Every 10 to 12 seconds.
Spell: 20475
Bone Shield
Shields the boss against incoming damage.
Frequency: Every 50 to 50 seconds.
Spell: 29061
Shadow Crash
Fires a missile towards a random target, knocking them away.
Frequency: Every 20 to 30 seconds.
Spell: 62660
Shadow Fissure
Spawns a shadow fissure at the player that blows with insane damage if not dodged.
Frequency: Every 10 to 25 seconds.
Spell: 27810
These are the maps where the hardmodes will be available. Some hardmodes may be removed when patches change, take a look at the "From-To" fields.
Map From: To:
Blackrock Spire 1.0.0 1.11.0
Sunken Temple 1.0.0 1.11.0
Dire Maul 1.0.0 1.11.0
Stratholme 1.0.0 1.11.0
Scholomance 1.0.0 1.11.0
Blackrock Depths 1.0.0 1.11.0
Old Hillsbrad Foothills 2.0.3 2.4.0
Auchenai Crypts 2.0.3 2.4.0
Mana-Tombs 2.0.3 2.4.0
Sethekk Halls 2.0.3 2.4.0
Shadow Labyrinth 2.0.3 2.4.0
The Mechanar 2.0.3 2.4.0
The Arcatraz 2.0.3 2.4.0
The Steamvault 2.0.3 2.4.0
Shattered Halls 2.0.3 2.4.0
The Botanica 2.0.3 2.4.0
Black Morass 2.0.3 2.4.0
Underbog 2.0.3 2.4.0
Magister's Terrace 2.4.0 2.4.0
In order for a hardmode chest to spawn you must kill all the bosses available in the dungeon while the hardmode difficulty is active. The rewards may vary from patch to patch, normally they get buffed (better loot) over time.

Raids

Raid hardmodes work a bit differently compared to dungeon ones, in this case, new and specific scripts are implemented.

Players will need to adapt newer strategies to be able to complete a raid hardmode.

These hardmodes also have realm first rewards for those who complete them for the first time.

The final chest reward will spawn when the last raid boss is killed.

Some points to keep in mind:
- Hardmodes can't be enabled after killing a mob.
- If you're wiping too much and want to get back to normal you can always revert it.
When an hardmode is set, all creatures inside the dungeon will get extra stats, the table below shows the changes that are set for every hardmode level.
Level Health Buff Melee Damage Buff Spell Damage Buff Casting Speed Buff
1 +65% +30% +5% +10%
These are the maps where the hardmodes will be available. Some hardmodes may be removed when patches change, take a look at the "From-To" fields.
Map From: To:
Onyxia's Lair 1.0.0 1.11.0
Molten Core 1.0.0 1.11.0
Blackwing Lair 1.6.0 1.11.0
AQ40 1.9.0 1.11.0
In order for a hardmode chest to spawn you must kill all the bosses available in the dungeon while the hardmode difficulty is active. The rewards may vary from patch to patch, normally they get buffed (better loot) over time.